BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSDetectorConstruction.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) Royal Holloway,
3University of London 2001 - 2024.
4
5This file is part of BDSIM.
6
7BDSIM is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published
9by the Free Software Foundation version 3 of the License.
10
11BDSIM is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
18*/
19#ifndef BDSDETECTORCONSTRUCTION_H
20#define BDSDETECTORCONSTRUCTION_H
21
22#include "BDSExtent.hh"
23#include "BDSExtentGlobal.hh"
24
25#include "globals.hh" // geant4 types / globals
26#include "G4Transform3D.hh"
27#include "G4Version.hh"
28#include "G4VUserDetectorConstruction.hh"
29
30#include <list>
31#include <map>
32#include <set>
33#include <string>
34#include <vector>
35
36class G4LogicalVolume;
37class G4Region;
38class G4VPhysicalVolume;
39
40namespace GMAD {
41 class BLMPlacement;
42 struct Element;
43 template<typename T> class FastList;
44 class Placement;
45 class Query;
46 class SamplerPlacement;
47 class ScorerMesh;
48}
49
51class BDSBeamline;
53class BDSBeamlineSet;
55class BDSFieldObjects;
58class BDSSamplerInfo;
59
60#if G4VERSION_NUMBER > 1009
62#endif
63
75class BDSDetectorConstruction: public G4VUserDetectorConstruction
76{
77public:
78 explicit BDSDetectorConstruction(BDSComponentFactoryUser* userComponentFactoryIn = nullptr);
80
84
87 virtual G4VPhysicalVolume* Construct();
88
90 virtual void ConstructSDandField();
91
95 void BuildPhysicsBias();
96
98 inline void SetDesignParticle(const BDSParticleDefinition* defIn) {designParticle = defIn;}
99
102
104 const std::vector<BDSFieldQueryInfo*>& FieldQueries() const {return fieldQueries;}
105
114 static void PlaceBeamlineInWorld(BDSBeamline* beamline,
115 G4VPhysicalVolume* containerPV,
116 G4bool checkOverlaps = false,
117 G4bool setRegions = false,
118 G4bool registerInfo = false,
119 G4bool useCLPlacementTransform = false,
120 G4bool useIncrementalCopyNumbers = false,
121 G4bool registerPlacementNamesForOutput = false);
122
127 static G4Transform3D CreatePlacementTransform(const GMAD::Placement& placement,
128 const BDSBeamline* beamLine,
129 G4double* S = nullptr,
130 BDSExtent* placementExtent = nullptr,
131 const G4String& objectTypeForErrorMsg = "placement");
132
133 // Create a scorermesh placement transform. Turns the scorermesh into a
135 static G4Transform3D CreatePlacementTransform(const GMAD::ScorerMesh& scorerMesh,
136 const BDSBeamline* beamLine,
137 G4double* S = nullptr);
138
141 static G4Transform3D CreatePlacementTransform(const GMAD::SamplerPlacement& samplerPlacement,
142 const BDSBeamline* beamLine,
143 G4double* S = nullptr);
144
146 static G4Transform3D CreatePlacementTransform(const GMAD::BLMPlacement& blmPlacement,
147 const BDSBeamline* beamLine,
148 G4double* S = nullptr,
149 BDSExtent* blmExtent = nullptr);
150
152 static G4Transform3D CreatePlacementTransform(const GMAD::Query& queryPlacement,
153 const BDSBeamline* beamLine,
154 G4double* S = nullptr);
155
157 static G4ThreeVector SideToLocalOffset(const GMAD::Placement& placement,
158 const BDSBeamline* beamLine,
159 const BDSExtent& placementExtent);
160
163 static BDSSamplerInfo* BuildSamplerInfo(const GMAD::Element* element);
164
167 G4bool BuildSamplerWorld() const {return nSamplers > 0;}
168
169 G4bool BuildPlacementFieldsWorld() const {return buildPlacementFieldsWorld;}
170
172 static std::vector<BDSFieldQueryInfo*> PrepareFieldQueries(const BDSBeamline* mainBeamline);
173
174private:
178
182
185
187 void InitialiseRegions();
188
190 void InitialiseApertures();
191
193 void BuildBeamlines();
194
199 const G4String& name,
200 const BDSBeamlineIntegral& startingIntegral,
201 BDSBeamlineIntegral*& integral,
202 const G4Transform3D& initialTransform = G4Transform3D(),
203 G4bool beamlineIsCircular = false,
204 G4bool isPlacementBeamline = false);
205
207 void BuildTunnel();
208
211 G4VPhysicalVolume* BuildWorld();
212
214 void ComponentPlacement(G4VPhysicalVolume* worldPV);
215
218 G4bool UnsuitableFirstElement(std::list<GMAD::Element>::const_iterator element);
219
222
226
229
233
234#if G4VERSION_NUMBER > 1009
236 BDSBOptrMultiParticleChangeCrossSection* BuildCrossSectionBias(const std::list<std::string>& biasList,
237 const std::list<std::string>& defaultBias,
238 const G4String& elementName);
239
242
244 void VerboseSensitivity() const;
246 void PrintSensitiveDetectorsOfLV(const G4LogicalVolume* lv, G4int currentDepth) const;
247
249 std::vector<BDSBOptrMultiParticleChangeCrossSection*> biasObjects;
250 std::map<G4String, BDSBOptrMultiParticleChangeCrossSection*> biasSetObjects;
251#endif
252
253#ifdef BDSDEBUG
254 bool debug = true;
255#else
256 bool debug = false;
257#endif
258
260 G4bool verbose;
263
266
268 std::vector<BDSFieldObjects*> fields;
269
270 G4bool circular;
276
277 BDSComponentFactoryUser* userComponentFactory;
278
279 G4int nSamplers;
280 G4bool buildPlacementFieldsWorld;
281
283 std::set<G4LogicalVolume*> worldContentsLogicalVolumes;
284 std::set<G4LogicalVolume*> worldVacuumLogicalVolumes;
285 G4LogicalVolume* worldLogicalVolume;
286
287 std::vector<BDSFieldQueryInfo*> fieldQueries;
288
289 // for developer checks only
290#ifdef BDSCHECKUSERLIMITS
291 void PrintUserLimitsSummary(const G4VPhysicalVolume* world) const;
292 void PrintUserLimitsPV(const G4VPhysicalVolume* aPV, G4double globalMinEK) const;
293#endif
294};
295
296#endif
297
A holder class for all representations of the accelerator model created in BDSIM.
A class that holds the current integrated quantities along a beam line.
Simple struct to return a beamline plus associated beam lines.
A vector of BDSBeamlineElement instances - a beamline.
Factory for user specified accelerator components.
Class that constructs a Geant4 model of an accelerator.
G4bool circular
Whether or not we're building a circular machine.
void SetDesignParticle(const BDSParticleDefinition *defIn)
Set the (initial) design particle definition.
BDSDetectorConstruction & operator=(const BDSDetectorConstruction &)=delete
assignment and copy constructor not implemented nor used
BDSBOptrMultiParticleChangeCrossSection * BuildCrossSectionBias(const std::list< std::string > &biasList, const std::list< std::string > &defaultBias, const G4String &elementName)
Function that creates physics biasing cross section.
void InitialiseRegions()
Create and set parameters for various G4Regions.
std::vector< BDSBOptrMultiParticleChangeCrossSection * > biasObjects
List of bias objects - for memory management.
BDSExtent CalculateExtentOfScorerMesh(const GMAD::ScorerMesh &sm) const
Calculate local extent of scorer mesh in 3D.
BDSAcceleratorModel * acceleratorModel
Accelerator model pointer.
static G4ThreeVector SideToLocalOffset(const GMAD::Placement &placement, const BDSBeamline *beamLine, const BDSExtent &placementExtent)
Attach component with extent2 to component with extent1 with placement.
G4bool verbose
Variable copied from global constants.
static std::vector< BDSFieldQueryInfo * > PrepareFieldQueries(const BDSBeamline *mainBeamline)
Prepare field queries from parser information.
void VerboseSensitivity() const
Print out the sensitivity of every single volume so far constructed in the world.
void InitialiseApertures()
Create all aperture definitions from parser and store in BDSAcceleratorModel.
void CountPlacementFields()
Count number of fields required for placements.
G4bool canSampleAngledFaces
Whether the integrator set permits sampling elements with angled faces.
BDSExtent worldExtent
Record of the world extent.
std::set< G4LogicalVolume * > worldContentsLogicalVolumes
Cache of possibly loaded logical volumes from a world geometry file - used for biasing.
static BDSSamplerInfo * BuildSamplerInfo(const GMAD::Element *element)
BDSExtent CalculateExtentOfSamplerPlacement(const GMAD::SamplerPlacement &sp) const
Calculate local extent of custom user sampler.
void ConstructScoringMeshes()
Construct scoring meshes.
BDSBeamlineSet BuildBeamline(const GMAD::FastList< GMAD::Element > &beamLine, const G4String &name, const BDSBeamlineIntegral &startingIntegral, BDSBeamlineIntegral *&integral, const G4Transform3D &initialTransform=G4Transform3D(), G4bool beamlineIsCircular=false, G4bool isPlacementBeamline=false)
BDSExtentGlobal CalculateExtentOfScorerMeshes(const BDSBeamline *bl) const
G4bool checkOverlaps
Variable copied from global constants.
G4int nSamplers
Count of number of samplers to be built.
void ComponentPlacement(G4VPhysicalVolume *worldPV)
Place beam line, tunnel beam line, end pieces and placements in world.
const std::vector< BDSFieldQueryInfo * > & FieldQueries() const
Access vector of query objects.
void BuildBeamlines()
Build the main beam line and then any other required beam lines.
const BDSParticleDefinition * designParticle
Particle definition all components are built w.r.t. Includes rigidity etc.
void BuildTunnel()
Build the tunnel around the already constructed flat beam line.
BDSExtent WorldExtent() const
Public access to the world extent.
virtual void ConstructSDandField()
Construct sensitive detectors and fields.
std::vector< BDSFieldObjects * > fields
All fields.
void PrintSensitiveDetectorsOfLV(const G4LogicalVolume *lv, G4int currentDepth) const
Recursive function to print out each sensitive detector name.
static void PlaceBeamlineInWorld(BDSBeamline *beamline, G4VPhysicalVolume *containerPV, G4bool checkOverlaps=false, G4bool setRegions=false, G4bool registerInfo=false, G4bool useCLPlacementTransform=false, G4bool useIncrementalCopyNumbers=false, G4bool registerPlacementNamesForOutput=false)
virtual G4VPhysicalVolume * Construct()
static G4Transform3D CreatePlacementTransform(const GMAD::Placement &placement, const BDSBeamline *beamLine, G4double *S=nullptr, BDSExtent *placementExtent=nullptr, const G4String &objectTypeForErrorMsg="placement")
G4bool UnsuitableFirstElement(std::list< GMAD::Element >::const_iterator element)
BDSExtentGlobal CalculateExtentOfSamplerPlacements(const BDSBeamline *beamLine) const
Holder for +- extents in 3 dimensions with a rotation and translation.
Holder for +- extents in 3 dimensions.
Definition BDSExtent.hh:39
A holder for all the Geant4 field related objects.
Holder class for all information required for a field query.
Wrapper for particle definition.
All info required to build a sampler but not place it.
blm for parser.
List with Efficient Lookup.
Definition fastlist.h:42
Placement class for parser.
Definition placement.h:41
Query structure class for parser.
Definition query.h:37
Sampler placement class for parser.
ScorerMesh class for parser.
Definition scorermesh.h:40
Parser namespace for GMAD language. Combination of Geant4 and MAD.
Element class.
Definition element.h:45