BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSFieldMag.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) BDSIM Collaboration, 2001 - 2026.
3
4This file is part of BDSIM.
5
6BDSIM is free software: you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published
8by the Free Software Foundation version 3 of the License.
9
10BDSIM is distributed in the hope that it will be useful, but
11WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
17*/
18#ifndef BDSFIELDMAG_H
19#define BDSFIELDMAG_H
20
21#include "globals.hh" // geant4 types / globals
22#include "G4MagneticField.hh"
23#include "G4ThreeVector.hh"
24#include "G4Transform3D.hh"
25
26class BDSModulator;
27
37class BDSFieldMag: public G4MagneticField
38{
39public:
45 explicit BDSFieldMag(G4Transform3D transformIn);
46 virtual ~BDSFieldMag(){;}
47
50 virtual G4ThreeVector GetField(const G4ThreeVector& position,
51 const G4double t = 0) const = 0;
52
55 virtual G4bool TimeVarying() const {return false;}
56
61 virtual void GetFieldValue(const G4double point[4],
62 G4double* field) const;
63
65 virtual G4ThreeVector GetFieldTransformed(const G4ThreeVector& position,
66 const G4double t) const;
67
73 virtual void SetTransform(const G4Transform3D& transformIn);
74
76 void SetModulator(BDSModulator* modulatorIn) {modulator = modulatorIn;}
77
79 inline G4bool FiniteStrength() const {return finiteStrength;}
80
81protected:
83
85 G4Transform3D transform;
86
89
90private:
92 G4Transform3D inverseTransform;
93};
94
95#endif
Interface for static magnetic fields that may or may not be local.
BDSModulator * modulator
Optional modulator;.
virtual void SetTransform(const G4Transform3D &transformIn)
G4bool FiniteStrength() const
Accessor.
virtual void GetFieldValue(const G4double point[4], G4double *field) const
virtual G4ThreeVector GetFieldTransformed(const G4ThreeVector &position, const G4double t) const
Get the field value after applying transform for local offset.
virtual G4ThreeVector GetField(const G4ThreeVector &position, const G4double t=0) const =0
G4bool finiteStrength
Flag to cache whether finite nor not.
virtual G4bool TimeVarying() const
G4Transform3D inverseTransform
The complimentary transform used to initially rotate the point of query.
G4Transform3D transform
Transform to apply for the field relative to the local coordinates of the geometry.
void SetModulator(BDSModulator *modulatorIn)
Set the optional modulator.
G4bool transformIsNotIdentity
Cache of whether to use transform at all.
Base class for a modulator.