BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSFieldMag.cc
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) Royal Holloway,
3University of London 2001 - 2024.
4
5This file is part of BDSIM.
6
7BDSIM is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published
9by the Free Software Foundation version 3 of the License.
10
11BDSIM is distributed in the hope that it will be useful, but
12WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
18*/
19#include "BDSFieldMag.hh"
20#include "BDSModulator.hh"
21
22#include "globals.hh"
23#include "G4ThreeVector.hh"
24#include "G4Transform3D.hh"
25
26#include <cmath>
27
29 finiteStrength(true),
30 transform(G4Transform3D::Identity),
31 transformIsNotIdentity(false),
32 modulator(nullptr),
33 inverseTransform(G4Transform3D::Identity)
34{;}
35
36BDSFieldMag::BDSFieldMag(G4Transform3D transformIn):
37 finiteStrength(true),
38 transform(transformIn),
39 transformIsNotIdentity(transformIn != G4Transform3D::Identity),
40 modulator(nullptr),
41 inverseTransform(transformIn.inverse())
42{;}
43
44G4ThreeVector BDSFieldMag::GetFieldTransformed(const G4ThreeVector& position,
45 const G4double t) const
46{
47 if (!finiteStrength)
48 {return G4ThreeVector();} // quicker than query
50 {
51 G4ThreeVector transformedPosition = inverseTransform * (HepGeom::Point3D<G4double>)position;
52 G4ThreeVector field = GetField(transformedPosition, t);
53 if (modulator)
54 {
55 G4double factor = modulator->Factor(transformedPosition, t);
56 field *= factor;
57 }
58 G4ThreeVector transformedField = transform * (HepGeom::Vector3D<G4double>)field;
59 return transformedField;
60 }
61 else
62 {
63 G4ThreeVector field = GetField(position, t);
64 if (modulator)
65 {
66 G4double factor = modulator->Factor(position, t);
67 field *= factor;
68 }
69 return field;
70 }
71}
72
73void BDSFieldMag::GetFieldValue(const G4double point[4],
74 G4double* field) const
75{
76 G4double t = point[3];
77 if (std::isnan(t))
78 {t = 0;}
79 G4ThreeVector fieldValue = GetFieldTransformed(G4ThreeVector(point[0], point[1], point[2]), t);
80 field[0] = fieldValue[0]; // B_x
81 field[1] = fieldValue[1]; // B_y
82 field[2] = fieldValue[2]; // B_z
83 field[3] = 0; // E_x
84 field[4] = 0; // E_y
85 field[5] = 0; // E_z
86}
87
88void BDSFieldMag::SetTransform(const G4Transform3D& transformIn)
89{
90 transform = transformIn;
91 transformIsNotIdentity = transformIn != G4Transform3D::Identity;
92 inverseTransform = transformIn.inverse();
93}
BDSModulator * modulator
Optional modulator;.
virtual void SetTransform(const G4Transform3D &transformIn)
virtual void GetFieldValue(const G4double point[4], G4double *field) const
virtual G4ThreeVector GetFieldTransformed(const G4ThreeVector &position, const G4double t) const
Get the field value after applying transform for local offset.
virtual G4ThreeVector GetField(const G4ThreeVector &position, const G4double t=0) const =0
G4bool finiteStrength
Flag to cache whether finite nor not.
G4Transform3D inverseTransform
The complimentary transform used to initially rotate the point of query.
G4Transform3D transform
Transform to apply for the field relative to the local coordinates of the geometry.
G4bool transformIsNotIdentity
Cache of whether to use transform at all.
virtual G4double Factor(const G4ThreeVector &xyz, G4double T) const =0