18#ifndef BDSBEAMPIPEFACTORYLHC_H
19#define BDSBEAMPIPEFACTORYLHC_H
21#include "BDSBeamPipeFactoryBase.hh"
22#include "BDSBeamPipe.hh"
42 G4Material* vacuumMaterialIn =
nullptr,
43 G4double beamPipeThicknessIn = 0,
44 G4Material* beamPipeMaterialIn =
nullptr,
45 const G4String& pointsFileIn =
"",
46 const G4String& pointsUnitIn =
"");
50 const G4ThreeVector& inputFaceNormalIn,
51 const G4ThreeVector& outputFaceNormalIn,
56 G4Material* vacuumMaterialIn =
nullptr,
57 G4double beamPipeThicknessIn = 0,
58 G4Material* beamPipeMaterialIn =
nullptr,
59 const G4String& pointsFileIn =
"",
60 const G4String& pointsUnitIn =
"");
68 G4Material* vacuumMaterialIn,
69 G4Material* beamPipeMaterialIn,
78 G4double beamPipeThicknessIn,
79 const G4ThreeVector& inputfaceIn,
80 const G4ThreeVector& outputfaceIn);
85 G4double& beamPipeThicknessIn,
Abstract base class for beampipe factory classes.
Factory for simple lhc aperture model beam pipes.
virtual BDSBeamPipe * CreateBeamPipe(const G4String &nameIn, G4double lengthIn, G4double aper1=0, G4double aper2=0, G4double aper3=0, G4double aper4=0, G4Material *vacuumMaterialIn=nullptr, G4double beamPipeThicknessIn=0, G4Material *beamPipeMaterialIn=nullptr, const G4String &pointsFileIn="", const G4String &pointsUnitIn="")
create a flat ended beampipe
BDSBeamPipe * CommonFinalConstruction(const G4String &nameIn, G4Material *vacuumMaterialIn, G4Material *beamPipeMaterialIn, G4double lengthIn, G4double widthIn, G4double heightIn)
void CreateContainerSubtractionSolid(const G4String &nameIn, G4double &lengthIn, G4double &beamPipeThicknessIn, G4double &aper1In, G4double &aper2In, G4double &aper3In)
function to create the container subtraction solid and avoid passing aper1,2,3 around further
void CreateGeneralAngledSolids(const G4String &nameIn, G4double lengthIn, G4double aper1In, G4double aper2In, G4double aper3In, G4double beamPipeThicknessIn, const G4ThreeVector &inputfaceIn, const G4ThreeVector &outputfaceIn)
A holder class for a piece of beam pipe geometry.