50 G4LogicalVolume* containerLVIn,
52 G4VSolid* containerSubtractionSolidIn,
53 G4LogicalVolume* vacuumLVIn,
54 G4bool containerIsCircularIn =
false,
55 G4double containerRadiusIn = 0.0,
56 G4ThreeVector inputFaceNormalIn = G4ThreeVector(0,0,-1),
57 G4ThreeVector outputFaceNormalIn = G4ThreeVector(0,0, 1));
82 G4VSolid* containerSubtractionSolid;
83 G4LogicalVolume* vacuumLogicalVolume;
84 G4bool containerIsCircular;
85 G4double containerRadius;
86 G4ThreeVector inputFaceNormal;
87 G4ThreeVector outputFaceNormal;