31 const G4Transform3D& placementTransform):
35#if G4VERSION_NUMBER < 1100
36 scorerSize[0] = recipe.ScoringMeshR();
37 scorerSize[1] = recipe.ScoringMeshZ();
40 scorerSize[1] = recipe.ScoringMeshR();
41 scorerSize[2] = recipe.ScoringMeshZ();
46 nSegment[0] = recipe.nBinsZ;
47 nSegment[1] = recipe.nBinsPhi;
48 nSegment[2] = recipe.nBinsR;
49 nEnergySegments = recipe.nBinsE;
50 SetNumberOfSegments(nSegment);
53 mapper =
new BDSHistBinMapper(fNSegment[0], fNSegment[1], fNSegment[2], nEnergySegments, recipe.energyAxis);
55 mapper =
new BDSHistBinMapper(fNSegment[0], fNSegment[1], fNSegment[2], nEnergySegments);