BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSRandom.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) BDSIM Collaboration, 2001 - 2026.
3
4This file is part of BDSIM.
5
6BDSIM is free software: you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published
8by the Free Software Foundation version 3 of the License.
9
10BDSIM is distributed in the hope that it will be useful, but
11WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
17*/
18#ifndef BDSRANDOM_H
19#define BDSRANDOM_H
20
21#include "BDSTypeSafeEnum.hh"
22
23#include "G4String.hh"
24
25#include <sstream>
26
27
32{
33 enum type {hepjames, mixmax};
34};
35
37
38namespace BDSRandom
39{
41 BDSRandomEngineType DetermineRandomEngineType(G4String engineType);
42
44 void CreateRandomNumberGenerator(const G4String& engineName = "hepjames");
45
48 void SetSeed();
49
51 void PrintFullSeedState();
52
54 void WriteSeedState(const G4String& suffix = "");
55
57 G4String GetSeedState();
58
60 void LoadSeedState(const G4String& inSeedFilename);
61
63 void SetSeedState(const G4String& seedState);
64 void SetSeedState(std::stringstream& seedState);
65}
66
67#endif
Improve type-safety of native enum data type in C++.
Type definition for all random engine names.
Definition BDSRandom.hh:32