BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSParticleCoords.hh
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) BDSIM Collaboration, 2001 - 2026.
3
4This file is part of BDSIM.
5
6BDSIM is free software: you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published
8by the Free Software Foundation version 3 of the License.
9
10BDSIM is distributed in the hope that it will be useful, but
11WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
17*/
18#ifndef BDSPARTICLECOORDS_H
19#define BDSPARTICLECOORDS_H
20
21#include "G4ThreeVector.hh"
22#include "G4Transform3D.hh"
23#include "G4Types.hh"
24
25#include <ostream>
26
34{
35public:
37 BDSParticleCoords(G4double xIn,
38 G4double yIn,
39 G4double zIn,
40 G4double xpIn,
41 G4double ypIn,
42 G4double zpIn,
43 G4double tIn);
44 BDSParticleCoords(G4ThreeVector pos,
45 G4ThreeVector mom,
46 G4double tIn);
47
48 virtual ~BDSParticleCoords(){;}
49
51 BDSParticleCoords ApplyTransform(const G4Transform3D& transform) const;
52
54 BDSParticleCoords ApplyOffset(const G4ThreeVector& offset) const;
55
57 void AddOffset(const G4ThreeVector& offset, G4double offsetT = 0);
58
60 friend std::ostream& operator<< (std::ostream& out, BDSParticleCoords const& p);
61
63 virtual void Print(std::ostream& out) const;
64
65 inline G4ThreeVector Position() const {return G4ThreeVector(x,y,z);}
66 inline G4ThreeVector Momentum() const {return G4ThreeVector(xp,yp,zp);}
67
68 G4double x;
69 G4double y;
70 G4double z;
71 G4double xp;
72 G4double yp;
73 G4double zp;
74 G4double T;
75};
76
77#endif
A set of particle coordinates.
virtual void Print(std::ostream &out) const
Actual print out method so it can be called from a derived class.
void AddOffset(const G4ThreeVector &offset, G4double offsetT=0)
Apply an offset to the spatial and T coordinates only - assignment.
friend std::ostream & operator<<(std::ostream &out, BDSParticleCoords const &p)
Output stream.
BDSParticleCoords ApplyTransform(const G4Transform3D &transform) const
Apply a transform to the coordinates and return a copy of them transformed.
BDSParticleCoords ApplyOffset(const G4ThreeVector &offset) const
Apply an offset to the spatial coordinates only and return a copy.