BDSIM
BDSIM is a Geant4 extension toolkit for simulation of particle transport in accelerator beamlines.
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BDSNavigatorPlacements.cc
1/*
2Beam Delivery Simulation (BDSIM) Copyright (C) BDSIM Collaboration, 2001 - 2026.
3
4This file is part of BDSIM.
5
6BDSIM is free software: you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published
8by the Free Software Foundation version 3 of the License.
9
10BDSIM is distributed in the hope that it will be useful, but
11WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with BDSIM. If not, see <http://www.gnu.org/licenses/>.
17*/
18#include "BDSDebug.hh"
19#include "BDSNavigatorPlacements.hh"
20
21#include "G4AffineTransform.hh"
22#include "G4Navigator.hh"
23#include "G4ThreeVector.hh"
24
25#include <utility>
26
27G4Navigator* BDSNavigatorPlacements::navigator = new G4Navigator();
29G4VPhysicalVolume* BDSNavigatorPlacements::worldPV = nullptr;
30
31BDSNavigatorPlacements::BDSNavigatorPlacements():
32 globalToLocal(G4AffineTransform()),
33 localToGlobal(G4AffineTransform())
34{
35 numberOfInstances++;
36}
37
38BDSNavigatorPlacements::~BDSNavigatorPlacements()
39{
40 // Only delete static navigator objects when last instance is deleted
41 if (numberOfInstances == 1)
42 {
43 delete navigator; navigator = nullptr;
44 }
46}
47
48void BDSNavigatorPlacements::ResetNavigatorStates()
49{
50 navigator->ResetStackAndState();
51}
52
53G4ThreeVector BDSNavigatorPlacements::ConvertToLocal(const G4ThreeVector& globalPosition,
54 G4bool& foundAPlacementVolume) const
55{
56 foundAPlacementVolume = InitialiseTransform(globalPosition);
57 if (!foundAPlacementVolume)
58 {return G4ThreeVector();}
59 return globalToLocal.TransformPoint(globalPosition);
60}
61
62G4ThreeVector BDSNavigatorPlacements::ConvertToLocalNoSetup(const G4ThreeVector& globalPosition) const
63{
64 return globalToLocal.TransformPoint(globalPosition);
65}
66
67G4ThreeVector BDSNavigatorPlacements::ConvertAxisToGlobal(const G4ThreeVector& localAxis) const
68{
69 return localToGlobal.TransformAxis(localAxis);
70}
71
72std::pair<G4ThreeVector, G4ThreeVector> BDSNavigatorPlacements::ConvertAxisToGlobal(const std::pair<G4ThreeVector, G4ThreeVector>& localAxis) const
73{
74 G4ThreeVector globalB = localToGlobal.TransformAxis(localAxis.first);
75 G4ThreeVector globalE = localToGlobal.TransformAxis(localAxis.second);
76 return std::make_pair(globalB, globalE);
77}
78
79G4bool BDSNavigatorPlacements::InitialiseTransform(const G4ThreeVector& globalPosition) const
80{
81 G4VPhysicalVolume* foundPVVolume = navigator->LocateGlobalPointAndSetup(globalPosition);
82 if (foundPVVolume == worldPV)
83 {return false;}
84 globalToLocal = navigator->GetGlobalToLocalTransform();
85 localToGlobal = navigator->GetLocalToGlobalTransform();
86 return true; // found a placement volume ok
87}
G4bool InitialiseTransform(const G4ThreeVector &globalPosition) const
G4ThreeVector ConvertToLocalNoSetup(const G4ThreeVector &globalPosition) const
Similar to above function but does NOT initialise the transforms.
G4ThreeVector ConvertToLocal(const G4ThreeVector &globalPosition, G4bool &foundAPlacementVolume) const
G4ThreeVector ConvertAxisToGlobal(const G4ThreeVector &localAxis) const
static G4VPhysicalVolume * worldPV
Cache of world PV to test if we're getting the wrong volume for the transform.
static G4Navigator * navigator