41 xyz{
false,
false,
false},
42 zeroInArrayCoords{0,0,0},
43 dimensionInverted{
false,
false,
false},
44 arrayToSpatialIndex{0,1,2,3}
50 for (G4int i = 0; i < 3; i++)
53 arrayToSpatialIndex = arrayInfo.arrayToSpatialIndex;
55 G4String newName =
"Reflect(";
56 for (
const auto& v : xyz)
57 {newName += std::to_string(v);}
61 auto zeroV = arrayInfo.zeroPoint;
62 auto nPoints = arrayInfo.nPoints;
63 for (G4int i = 0; i < 3; i++)
65 G4bool inverted = (zeroV[i] >= nPoints[i] - 1) && (nPoints[i] > 1);
66 dimensionInverted[i] = inverted;
67 zeroInArrayCoords[i] = inverted ? nPoints[i] - 1 : (G4int)std::floor(zeroV[i]);
78 std::array<G4double, 4> m = {1,1,1,1};
79 std::array<G4int, 4> inds = {xInd, yInd, zInd, tInd};
80 for (G4int i = 0; i < 3; i++)
82 if (dimensionInverted[i])
83 {m[arrayToSpatialIndex[i]] = xyz[i] && inds[i] > zeroInArrayCoords[i] ? -1.0 : 1.0;}
85 {m[arrayToSpatialIndex[i]] = xyz[i] && inds[i] < zeroInArrayCoords[i] ? -1.0 : 1.0;}
92 std::array<G4bool,3> xyz;
93 std::array<G4int, 4> zeroInArrayCoords;
94 std::array<G4bool,4> dimensionInverted;
95 std::array<G4int, 4> arrayToSpatialIndex;