18#include "BDSCrystal.hh"
19#include "BDSCrystalInfo.hh"
27 G4VSolid* containerSolidIn,
28 G4LogicalVolume* containerLVIn,
30 const G4ThreeVector& placementOffsetIn,
31 G4RotationMatrix* placementRotationIn):
33 bendingRadiusHorizontal(
std::numeric_limits<double>::max()),
39 bendingRadiusHorizontal = recipe->BendingRadiusHorizontal();
43BDSCrystal::~BDSCrystal()
Holder for all information required to create a crystal.
Holder for +- extents in 3 dimensions.
A generic geometry component for a bdsim model.